In article <3d8881d6@news.povray.org>,
Jellby <jel### [at] M-softhomenet> wrote:
> Yeah, I should have thought of isosurfaces :) However, would an optimised
> implementation be possible? Would anyone find it useful?
You could do it with meshes.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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