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In article <3a0b1a3f@news.povray.org>, "Thorsten Froehlich"
<tho### [at] trfde> wrote:
> Very simple: Procedural texture are based on pseudo-random number
> generators. While you get the same sequence for every render, you do not
> get a reverse sequence when you render from bottom to top.
I always thought this only affected FRAND(), and that patterns based on
Noise() would always give the same result for every point...hmm...
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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