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In article <3a6cc798@news.povray.org>, "Jonathan Hunt"
<jon### [at] xlcus co uk> wrote:
> I can make the media version less grainy by increasing the number
> of samples, but to get it looking as good as the halo the number
> of samples needs to be so high that the render speed drops to
> a crawl.
The sampling algorithm was one of the things that changed from halo to
media. The one in media should be more accurate, but is also a lot
slower because it requires a large number of samples to get smooth
results. MegaPOV has two additional sampling methods that can really
speed things up by getting you smoother results with fewer samples,
method 3 is very close to the old halo sampling.
MegaPOV is available here: http://nathan.kopp.com/patched.htm
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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