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In article <3990051b@news.povray.org>, Warp <war### [at] tag povray org>
wrote:
> Let me assure you that it's a LOT more difficult to get a good image
> with pure OpenGL (without using any modeller) than with povray
> (without using any modeller).
As someone just learning OpenGL, I can agree with that...OpenGL is a
low-level graphics API, not a scene description or scripting language.
:-)
If you want things like realistic lighting, reflections and refraction,
you have to implement it yourself. Even simple transparence takes some
extra effort.
Currently, the most complex thing I have done is a particle system
simulating a bunch of skyrockets.
--
Christopher James Huff - Personal e-mail: chr### [at] mac com
TAG(Technical Assistance Group) e-mail: chr### [at] tag povray org
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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