POV-Ray : Newsgroups : povray.general : [stupid q.] isosurface bounding : Re: [stupid q.] isosurface bounding Server Time
5 Aug 2024 08:18:34 EDT (-0400)
  Re: [stupid q.] isosurface bounding  
From: Christopher James Huff
Date: 27 Oct 2002 13:55:06
Message: <chrishuff-327FD4.13482827102002@netplex.aussie.org>
In article <Xns### [at] 204213191226>,
 "Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote:

> > No. You obviously don't know what a gradient is...it is the slope, or 
> I do, ony I thought that only "vissible" (f(x,y,z) > threshold) part do 
> matter.

If it knew the intersection, it wouldn't need the max_gradient to 
compute it. The whole area inside the bounds shape matters.


> Where can I find detailed explenation of how solver works, best - with some 
> step-by-stem examples how he do it ?

The source code.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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