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In article <3992C86A.D9BF3996@schunter.etc.tu-bs.de>,
chr### [at] gmx de wrote:
> This technique seems to combine several renderings to a final
> picture. The Povray equivalent would be using the post_process
> function.
> For example: seperate rendering of clouds, sky gradient, sun glow
> (media), lens flare and combining them with post_process.
Well, this is because it is a real-time program...the analog of the sky
gradient would be fog or media, and the lens flare and sun glow could be
done with layered textures. Actually, all of it should be possible with
layered textures, but it wouldn't look right for other stuff in the
scene.
The perlin noise textures were generated beforehand, but I doubt using
image_maps in POV would save more than a couple seconds of render
time...again, they only used 4 interpolated maps because it is a
real-time program.
> It's definitely worth trying, but on the other hand, the light does not
> influence the clouds directly in this technique, so it can't simulate the
> "glowing" of clouds on the side directed towards the sun.
This is the big flaw of this method...it is only partially 3D, and
doesn't simulate shadows or the effects of the cloud volume.
--
Christopher James Huff - Personal e-mail: chr### [at] mac com
TAG(Technical Assistance Group) e-mail: chr### [at] tag povray org
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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