POV-Ray : Newsgroups : povray.general : realistic rendering in pov : Re: realistic rendering in pov Server Time
9 Aug 2024 15:20:55 EDT (-0400)
  Re: realistic rendering in pov  
From: Chris Huff
Date: 26 Jun 2000 14:27:31
Message: <chrishuff-306775.13320126062000@news.povray.org>
In article <395735A6.FC48933C@peak.edu.ee>, Margus Ramst 
<mar### [at] peakeduee> wrote:

> daishi wrote:
> > 
> > hmm, maybe some post-processing of the final image to give it that 
> > 'grainy
> > photographic quality'? (I don't think you can do this in pov can you?)
> > 
> 
> Well, MegaPOV has post-process ability, although I don't think a 
> suitable filter has been implemented currently. But what I mainly 
> meant was exaggerating imperfections in textures and object 
> arrangement.

Using the add, subtract, multiply, and divide post_process filters with 
noise_pigment should work fine...however, you either need a Mac or the 
ability to compile the MegaPOV+ code yourself.

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


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