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In article <3994ca8b$1@news.povray.org>, "Nathan Kopp"
<Nat### [at] Kopp com> wrote:
> I think the only other affected patterns are wrinkles and (maybe)
> agate (maybe granite, too, but I don't think so). Those are not so
> easy to change (especially using functions), but I think that using
> the pigment_pattern approach would probably work.
The affected patterns include:
bozo, bumps, spotted, noise3d(), all of which are identical. (well,
noise3d() can be used as a function pattern, and they aren't identical
in normals, though bozo, spotted, and noise3d() should be more useful in
normals now)
dents
agate
crackle(with "solid" on, at least)
granite
wrinkles
And of course, the ridged multifractal functions. In addition, anything
using turbulence will be affected.
However, "affected" can simply mean the image generated by the pattern
will change, the difference is probably not very noticeable most of the
time in the more complex patterns. And there isn't any difference in
actual use.
--
Christopher James Huff - Personal e-mail: chr### [at] mac com
TAG(Technical Assistance Group) e-mail: chr### [at] tag povray org
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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