POV-Ray : Newsgroups : povray.general : I dont believe I did that! : Re: I dont believe I did that! Server Time
9 Aug 2024 17:19:51 EDT (-0400)
  Re: I dont believe I did that!  
From: Chris Huff
Date: 12 Aug 2000 00:41:05
Message: <chrishuff-2C7F78.23421111082000@news.povray.org>
In article <3994ca8b$1@news.povray.org>, "Nathan Kopp" 
<Nat### [at] Koppcom> wrote:

> I think the only other affected patterns are wrinkles and (maybe) 
> agate (maybe granite, too, but I don't think so).  Those are not so 
> easy to change (especially using functions), but I think that using 
> the pigment_pattern approach would probably work.

The affected patterns include:
bozo, bumps, spotted, noise3d(), all of which are identical. (well, 
noise3d() can be used as a function pattern, and they aren't identical 
in normals, though bozo, spotted, and noise3d() should be more useful in 
normals now)
dents
agate
crackle(with "solid" on, at least)
granite
wrinkles
And of course, the ridged multifractal functions. In addition, anything 
using turbulence will be affected.

However, "affected" can simply mean the image generated by the pattern 
will change, the difference is probably not very noticeable most of the 
time in the more complex patterns. And there isn't any difference in 
actual use.

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


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