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In article <39adaae1@news.povray.org>, Warp <war### [at] tag povray org>
wrote:
> Well, since isosurfaces are faster than many builtin primitives, like
> polys or superellipsoids, I'd say that isosurfaces are incredibly fast.
...snip...
> Moreover, you need to get several values from the function for each
> intersection test, which makes its speed even more incredible.
Ok, ok...isosurfaces are incredibly fast, especially when you consider
what they have to do. But I think most of this advantage is in the
solving method, not in the functions themselves. I have always wondered
how much faster it would be if the same functions were written in C and
called directly.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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