POV-Ray : Newsgroups : povray.general : POV Parsing : Re: POV Parsing Server Time
9 Aug 2024 15:20:01 EDT (-0400)
  Re: POV Parsing  
From: Chris Huff
Date: 31 Aug 2000 12:13:55
Message: <chrishuff-236F43.11152931082000@news.povray.org>
In article <39adaae1@news.povray.org>, Warp <war### [at] tagpovrayorg> 
wrote:

>   Well, since isosurfaces are faster than many builtin primitives, like
> polys or superellipsoids, I'd say that isosurfaces are incredibly fast.
...snip...
>   Moreover, you need to get several values from the function for each
> intersection test, which makes its speed even more incredible.

Ok, ok...isosurfaces are incredibly fast, especially when you consider 
what they have to do. But I think most of this advantage is in the 
solving method, not in the functions themselves. I have always wondered 
how much faster it would be if the same functions were written in C and 
called directly.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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