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In article <3A6D57E3.F19A6457@unibas.ch>, hen### [at] unibas ch
wrote:
> BUT: Why is this faster than POVray can do ?
> Is it that POVray is clipping the whole 3D scenery for every pixel/ray all
> over again ?
>
> Wouldn't it be much faster to once clip the 3D scenery while reading
> the scene, and then do the raytracing without further clipping
> calculations ?
POV can't do that, because it can't know that an intersection won't be
used until it computes that intersection. The necessary information just
doesn't exist until POV is tracing a pixel...
Hmm, I just thought of something...you may be expecting the scene to be
converted into triangles, which would be discarded at parse time.
POV-Ray traces most objects directly, solving the mathematical
representations of the objects, not converting them to a mesh of
triangles.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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