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In article <3A17B933.82F38498@schunter.etc.tu-bs.de>,
chr### [at] gmxde wrote:
> - you could try to find the gaps between the characters with
> megapov's trace function and use a gradient pattern to give the
> different characters different textures. This probably sounds quite
> complicated and it requires some (pov-)programming knowledge, but IMO
> this is the most elegant way :-)
A more flexible(and far simpler) solution would be to use a separate
text object for every character and use the min_extent() and
max_extent() functions to get the bounding box for each individual
character, and use these values to position the characters correctly.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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