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In article <3d9c09c3$1@news.povray.org>,
"Jan Maarten van der Valk" <jm.### [at] hccnetnl> wrote:
> Found the answer myself after reading the 'Constrained motion' thread in
> p.a-u.
> The Axis_rotate_Trans macro does the trick.
>
> Axis_Rotate_Trans(VPerp_To_Plane(y,Norm), VAngleD(y,Norm))
>
> where Norm is the vector the object should be aligned with.
That is a very odd way to do it, since if you know about
Axis_Rotate_Trans() you should know about the other macros in that
file..."Point_At_Trans(Norm)" should do the job fine.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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