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In article <3C72EE49.979B5315@hotmail.com>,
Tor Olav Kristensen <tor### [at] hotmailcom> wrote:
> I am hoping for the possibility to tweak the individual copies of a
> mesh before texturing them.
I don't see how it would be a problem...just include a
"preserve_textures" option for objects being added to meshes. If it is
on, the triangles get the texture of the original object, if it is off
you get an untextured mesh.
> If one has direct access to the 3D coordinates of the vertexes and
> the normal vectors, then the tessellated shapes could be transformed
> in very weird ways.
I once attempted a patch that would allow any warp to be applied to a
mesh...my only problem was that I couldn't seem to move the mesh points.
My attempts all resulted in "scrambled triangles".
--
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/
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