POV-Ray : Newsgroups : povray.unofficial.patches : Tesselation process : Re: Tesselation process Server Time
6 Aug 2024 23:28:57 EDT (-0400)
  Re: Tesselation process  
From: Christopher James Huff
Date: 18 Feb 2002 11:51:59
Message: <chrishuff-1B350A.11514318022002@netplex.aussie.org>
In article <3C70EA64.D2E842C9@atosorigin.com>,


> I'm wondering about the possible tesselation of Pov object: 
> 
> would you expect the textures of the tesselated object to be taken in the 
> generated mesh ?
> Or would you only expect to get the form with only the default texture ?
> Or something else ?

I don't see a reason for an object rendered using tesselation to have a 
different texture. I'm assuming tesselation is done as an object option 
though, not as generating a new object.


> Should the actual texture be used?
>  or sampled at the triangle vertex, keeping only a RGB(TF) vector ?

The actual texture. Vertex coloring would require a high-resolution mesh 
just for proper texturing, but that won't work for some objects (for 
example, a box can be tesselated with just 12 triangles, and a plane 
with 2, and a triangle with 1).

-- 
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/


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