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In article <3C70EA64.D2E842C9@atosorigin.com>,
> I'm wondering about the possible tesselation of Pov object:
>
> would you expect the textures of the tesselated object to be taken in the
> generated mesh ?
> Or would you only expect to get the form with only the default texture ?
> Or something else ?
I don't see a reason for an object rendered using tesselation to have a
different texture. I'm assuming tesselation is done as an object option
though, not as generating a new object.
> Should the actual texture be used?
> or sampled at the triangle vertex, keeping only a RGB(TF) vector ?
The actual texture. Vertex coloring would require a high-resolution mesh
just for proper texturing, but that won't work for some objects (for
example, a box can be tesselated with just 12 triangles, and a plane
with 2, and a triangle with 1).
--
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/
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