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In article <3C6AE046.5D095B2C@scifi-fantasy.com>,
"Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote:
> So because it can't be done for everything, it isn't done at all.
It would be very difficult, probably requiring a rewrite, and about the
only thing it would work for would be triangles and polygons. Even
spheres would probably be too difficult...where's the edge of an
unevenly scaled and rotated sphere? And then you have things like the
different camera types, camera normals, etc, which would make it
unuseable for any object...
It is simply not worth implementing for the few cases it would actually
be any help.
POV is a raytracer, it only knows where the surface of an object is by
intersections with rays, it is not aware of the "edges". The only way to
do it for most objects is to take samples, which is exactly what is done
now.
--
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/
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