POV-Ray : Newsgroups : povray.unofficial.patches : Film exposure simulation patch : Re: Film exposure simulation patch Server Time
5 Jul 2024 13:06:02 EDT (-0400)
  Re: Film exposure simulation patch  
From: Christopher James Huff
Date: 12 Nov 2002 11:16:56
Message: <chrishuff-124577.11162412112002@netplex.aussie.org>
In article <3dd0fe06@news.povray.org>,
 Michael Andrews <m.c### [at] readingacuk> wrote:

> I guess you are applying it to each of the colour channels separately? 
> Could you add an option to apply it to the 'luminosity' of the pixel 
> instead? This would keep the 'hue' and 'saturation' of the colour 
> unchanged, just compress the brightness ...

Nice idea, but I don't think that's how either film or the eye works. 
They both have red-green-blue sensitive portions that are probably 
affected equally (or nearly so) by the processes that cause this.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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