POV-Ray : Newsgroups : povray.general : Explaining for you anisotropic scattering : Re: Explaining for you anisotropic scattering Server Time
5 Aug 2024 06:14:33 EDT (-0400)
  Re: Explaining for you anisotropic scattering  
From: Christopher James Huff
Date: 11 Nov 2002 12:39:23
Message: <chrishuff-0EC455.12390811112002@netplex.aussie.org>
In article <web.3dcfe74a47f1f20888d4e3910@news.povray.org>,
 "Tony LaVigne" <ton### [at] xenomechanicscom> wrote:

> It was educational.  Is there a texture option for this in POV-RAY?  For
> example, if I wanted a brushed metal effect.

The blurred texture technique using an average texture is capable of 
simulating this:
http://www.students.tut.fi/~warp/povQandT/languageQandT.html#blurredrefle
ction

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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