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In article <Xns### [at] 204213191226>,
"Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote:
> with assumed_gamma 2.0 (and simmilar 1.0)
The manual recommends using assumed_gamma 1 for new scenes.
> shound't this have rgb <255,255,255> in rendered image ? (image is simple -
> no fog, no radiosity etc) it has something about (220,220,220) or even
> darker
Pure white pigment, pure white light source, a diffuse of 1 and a
brilliance of 0...there must be something else in the scene that makes
it give this result. Could you post a minimal scene demonstrating this?
> is this o.k. to use objects with pigment color rgb 1.5 ?
Light values above 1 are perfectly acceptable. Even negative values are
allowed, though they don't correspond to any real-world effect. Pigment
values above 1 (or even equal to 1) aren't realistic, but they are
allowed.
--
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/
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