POV-Ray : Newsgroups : povray.newusers : rgb 1 : Re: rgb 1 Server Time
5 Nov 2024 03:16:35 EST (-0500)
  Re: rgb 1  
From: Christopher James Huff
Date: 11 Jul 2002 20:59:04
Message: <chrishuff-0E61E9.19561711072002@netplex.aussie.org>
In article <Xns### [at] 204213191226>,
 "Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote:

> with assumed_gamma 2.0 (and simmilar 1.0)

The manual recommends using assumed_gamma 1 for new scenes.


> shound't this have rgb <255,255,255> in rendered image ? (image is simple - 
> no fog, no radiosity etc) it has something about (220,220,220) or even 
> darker

Pure white pigment, pure white light source, a diffuse of 1 and a 
brilliance of 0...there must be something else in the scene that makes 
it give this result. Could you post a minimal scene demonstrating this?


> is this o.k. to use objects with pigment color rgb 1.5 ?

Light values above 1 are perfectly acceptable. Even negative values are 
allowed, though they don't correspond to any real-world effect. Pigment 
values above 1 (or even equal to 1) aren't realistic, but they are 
allowed.

-- 
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/


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