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In article <3A5### [at] erolscom>, John VanSickle
<van### [at] erolscom> wrote:
> The chief flaw of many modellers I've seen is the tendency for all
> editing to be done in planes parallel to the coordinate axes. While
> working on my modeller [1], I found that being able to interactively
> rotate the view of the project makes it much easier to understand what
> one is doing.
This is the approach I am thinking of using for a pseudo-modeller
project...allowing you to freely move around the scene and position
objects. Not using a mouse, but a sort of graphical object editor and
OpenGL preview. The language would be CSDL...which will actually not be
very C-like when I'm finished with it.
Don't worry about competition...it will be written in Cocoa and Obj-C,
and will only run on Mac OS X.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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