|
|
In article <3D585D0D.7599AAAE@pacbell.net>, Ken <tyl### [at] pacbellnet>
wrote:
> It may seem overly obvious <cough> but have you tried looking at the
> examples in woods.inc and woodmaps.inc? I can understand your desire
> to do it yourself but these files are a great starting point that
> should put you well on your way on the road to enlightenment.
In addition, you might try using something like this instead of the wood
pattern:
function {f_noise3d(0.5, 0.5, sqrt(x*x + y*y))}
This is basically the wood pattern run through the noise function, it
will have randomly sized rings instead of the perfectly constant sized
rings in the wood pattern. The texture would probably need some
adjustment though.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
Post a reply to this message
|
|