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In article <3d3af599@news.povray.org>,
"TinCanMan" <Tin### [at] hotmail com> wrote:
> > dispersion 1.4 dispersion_samples QQ_Disp // <== PROBLEM
>
> 1.4 is quite high for dispersion, realistic values are in the range of 1.01
> or so. 1.1 can give nice but unrealistic results. The dispersion value is
> basically the ratio of the ior for red to the ior for violet for a given
> material. I have an ior include file that has iors and dispersion values
> for a lot of different materials and that is essentially how the values
> look:
>
> ior = (ior_red+ior_violet)/2
> dispersion = ior_red/ior_violet
Also, consts.inc has dispersion values defined for quartz glass, water,
diamond, and sapphire.
Unrealistic values can give interesting effects though...in
newdiffract.pov I used 0.1.
--
Christopher James Huff <chr### [at] mac com>
POV-Ray TAG e-mail: chr### [at] tag povray org
TAG web site: http://tag.povray.org/
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