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Rune wrote:
>
> If I have a pure radiosity scene illuminated by a bright object representing
> the sun, how is it an "artistic element" to have the sun be very bright? Why
> do you refer to it as a "trick"? I think it is a standard use of POV-Ray to
> have objects brighter than <1,1,1>. And it is undesirable to have a standard
> use of the program result in jagged edges when antialiasing is turned on.
I have the impression you did not read completely what i wrote. When
you have very bright parts in a scene it would be *wrong* to clip them
because as long as the file format used for writing the image supports
it it should be unclipped in the file. The jagged edges you observe are
part of a larger problem (the non-linear tone mapping) and just clipping
the color values at an arbitrary value before antialiasing does not
solve this problem (it would just be an artistic trick).
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 06 Jul. 2004 _____./\/^>_*_<^\/\.______
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