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Jaime Vives Piqueres wrote:
>
>> Ah, so the brick structure is not actually painted in the image map
>> but results from different textures assigned to the different parts of
>> the column?
>
>
> Yes, see the attached Wings3D screenshot. It's a bit tedious, but not
> more than doing it with CSG.
And surely faster to render...
I just did some tries with the UV-Mapping feature of Wings and it seems
to work relatively well - you can probably get similar results this way
without subdividing your models like you did but you will have to paint
a high resolution map of course. The bad thing (and a general problem
about Wings) is that it gets really slow once you deal with models of
more than a few hundred faces.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 06 Jul. 2004 _____./\/^>_*_<^\/\.______
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