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Jaime Vives Piqueres wrote:
>
> Also, I assigned different materials to the fictitious blocks/tiles,
> so the texturing is not continuous from tile to tile. In total, the set
> of column+arch uses 12 different textures, 4 for each direction. The
> mesh is contained on a macro to obtain a different texturing on each copy.
Ah, so the brick structure is not actually painted in the image map but
results from different textures assigned to the different parts of the
column?
Christoph
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Last updated 06 Jul. 2004 _____./\/^>_*_<^\/\.______
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