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S Tayefeh wrote:
>
> Hi!
>
> I have had the chance to compile and run POV3.6 on various platforms
> using Gnu C/C++ Compiler and Intel C/C++ Compiler.
>
> I have run tests on these Linux-Machines (further specs see below):
> * INTEL Itanium, 0.8 GHz,
> * AMD Athlon TB, 0.8 GHz,
> * AMD Opteron 244, 1.8 GHz,
> * INTEL Pentium IV Xeon, 2.4 GHz
>
> Of course, it's not particularly fair to compare a 1.8GHz Opteron machine
> with a 0.8 GHz Athlon --keep that in mind, please!
>
>
> Benchmark for var. archs and compilers:
>
> using POV-Rays official benchmark.pov script
> with suggested options -w384 -h384 +a0.3 +v -d -f -x
Please use the benchmark.ini coming with POV-Ray. This makes sure the
results are comparable with those made by others, using the above
options does not!
> numbers = processor time [seconds]
> LOWER NUMBERS = BETTER
>
> ICC8.0 GCC3.x.x
> ---------------------------------
> ITANIUM (64) 10880 8715
> ---------------------------------
> OPTERON (64) n.a. 1580
> ---------------------------------
> XEON (32) 2458 3757
> ---------------------------------
> ATHLON (32) n.a. 5012
> ---------------------------------
> (64=64bit arch, 32=32bit arch)
>
> * AMD Opteron 244, 1.8 GHz, 4 GByte RAM
> (dual processor boards in cluster)
> RedHat Linux
> * INTEL Pentium IV Xeon, 2.4 GHz, 2 GByte RAM
> (dual processor boards in cluster)
> RedHat Linux
> * INTEL Itanium, 0.8 GHz, 2 GByte Ram
> (dual processor board)
> Debian Linux
> * AMD Athlon TB, 0.8 GHz, 256 kB Ram
> (single processor board)
> Debian Linux
>
>
>
> Obviously, you won't make use of an Itanium machine
> because of it's speed ;-) I was wondering why the Intel Compiler
> produced a code that performed ~20% slower than the one produced
> by GCC, so I randomly chose some of POVs example-scene files for
> render with both codes, and here is what I got:
>
> [...]
Without telling about the compiler options used this is pretty useless -
you did not even mention if the Opteron/Itanium tests use a 64bit
compile or not. Also 'GCC3.x.x' is a somewhat incomplete information.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 06 Jul. 2004 _____./\/^>_*_<^\/\.______
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