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Wasn't it Bridgeofstraws who wrote:
>
>I forgot to add #declare Sphere = sphere{0,2.8}, but you guessed it correctly
>anyways.
>
>You've helped me to understand a bit mroe about how the pow function
>works and I
>really want to thank you for that. I have another question though...
>I unfortunately have front_smoothness set to 0.5, which makes the resulting
>isosurface much different, so is there anyway I might be able to account for
>this besides changing front_smoothness too much?
>
>I could probably reduce the smoothness to 0.1 but if I go any further I loose
>the smooth look I want (but I'd do this only as second last resort, the last
>being, redoing my isosurface).
If you're looking for a shape that consists of scaled spheres smoothly
blobbed together, then you're not going to achieve that by placing three
spheres next to each other. And you can't do it with the blob primitive
if your spheres are scaled differently.
--
Mike Williams
Gentleman of Leisure
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