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Alain wrote:
>>
> If outputing to PNG or PPM, you can set the bit-per-chanel to anything
> from 5 to 16 (default is 8). If you use, say, 10 bits and divide all
> your lights by 4 (or divide the diffuse and ambient values by 4), you
> can simulate a higher dinamic range. If doing this, be sure to lower the
> asc_bailout acordingly.
No, high dynamic range is not the same as more than 8 bits per value.
It means the format can represent several orders of magnitude in color
values. With 16 bit you can represent a contrast ratio of 65535:1
(meaning the smallest color difference that can be represented is
1/65535 of the brightest color value in the image), a high dynamic range
format usually handles at least a few million. You could store
logarithmic values in an integer file format but simply scaling them
will not help.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 06 Jul. 2004 _____./\/^>_*_<^\/\.______
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