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Thomas de Groot wrote:
> [...]Using rotate doesn't work
> (except around the vertical axis). Is that possible?
> [...]
>
> isosurface {
> function {y - P(x, 1, 1-z)}
What did you expect? The result of P does not depend on the vertical
coordinate.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 06 Jul. 2004 _____./\/^>_*_<^\/\.______
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