|
![](/i/fill.gif) |
Tor Olav Kristensen wrote:
>
> Hmmm... When I replace "NoiseFn(x, y, z)" in the
> code below with "f_noise_generator(x, y, z, 3)" from
> "functions.inc" I see the same short "lines".
>
> With "f_noise_generator(x, y, z, 2)" I get no such
> lines. - The results seems more random with this
> noise generator.
This is exactly the problem of NG3.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 01 May. 2004 _____./\/^>_*_<^\/\.______
Post a reply to this message
|
![](/i/fill.gif) |