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Tor Olav Kristensen wrote:
>
> You can give the periodic interval as an argument to the
> macro. This makes it easy to study the periodicity when
> the interval is set small.
For most purposes the noise generator should have a periodicity as large
as possible.
> Do you know where the 'far areas' are and how the functions
> typically degenerates ?
try rendering:
camera {
orthographic
location <0,0,1>
look_at <0,0,0>
right 1*x
up 1*y
}
box {
<-0.5, -0.5, 0>, <0.5, 0.5, 0>
texture {
pigment {
bozo
color_map {
[0.0 color rgb 0.0 ]
[1.0 color rgb 1.0 ]
}
scale 0.01
translate 3e7*x
}
finish {
ambient 1.0
diffuse 0.0
}
}
}
> > 2) performance. This is quite impossible to conclude from an
>
>> SDL version.
>
>
> Why is that ?
>
> The macro can produce noise functions that behave simlar
> to f_noise3d()
But much slower. The noise generator is quite critical for the render
speed in a lot of scenes. That's why the Windows version of POV-Ray
contains a special hand optimized version of the noise function.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 01 May. 2004 _____./\/^>_*_<^\/\.______
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