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Brian Elliott wrote:
> Getting nowhere veeery slooowly.
>
> Now rendering line 26 0f 240 (311373 radiosity samples).
Just do a simple bit of arithmetic and you will see this does not make
much sense. 311373 samples in a 320x240 render - that's about 4 samples
per pixel and you still have nearly the whole final trace left with
always_sample on, in the end it is probably about 5-6 samples per pixel.
Of course it is possible to use such radiosity settings but there is
not much reason to do such a render.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 01 May. 2004 _____./\/^>_*_<^\/\.______
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