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Thorsten Froehlich wrote:
> In article <c9vdmc$64c$1@chho.imagico.de> , Christoph Hormann
> <chr### [at] gmxde> wrote:
>
>
>>I really can't see a reason why one would try to use something like
>
>
> I guess it is some program generating this output. As you apparently have
> both 3.5 and 3.6 running, could you try to comment out one of the parameters
> until you find the one interpreted differently?
It seems to be the reflection 'exponent sqrt(2)'. Note i also get
occasional render freezes (i.e. the render halts and the program can
only be stopped by multiple CTRL-Cs) in 3.6 when using the fresnel
reflection. Since i never had any problems with fresnel reflection
before i assume this is something specific to this scene (i.e. the
mesh). Lowering max_trace_level strongly or not using radiosity avoids
this (so maybe the ray recursion handling of radiosity in combination
with reflection does not work properly although i have rendered a lot of
scenes with radiosity + reflection without problems).
Christoph
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Last updated 01 May. 2004 _____./\/^>_*_<^\/\.______
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