POV-Ray : Newsgroups : povray.beta-test.binaries : Re: radiosity nag. : Re: radiosity nag. Server Time
2 May 2024 11:47:22 EDT (-0400)
  Re: radiosity nag.  
From: Christoph Hormann
Date: 6 Jun 2004 12:30:01
Message: <c9vgh2$6vg$1@chho.imagico.de>
Thorsten Froehlich wrote:
> In article <c9vdmc$64c$1@chho.imagico.de> , Christoph Hormann 
> <chr### [at] gmxde>  wrote:
> 
> 
>>I really can't see a reason why one would try to use something like
> 
> 
> I guess it is some program generating this output.  As you apparently have
> both 3.5 and 3.6 running, could you try to comment out one of the parameters
> until you find the one interpreted differently?

It seems to be the reflection 'exponent sqrt(2)'.  Note i also get 
occasional render freezes (i.e. the render halts and the program can 
only be stopped by multiple CTRL-Cs) in 3.6 when using the fresnel 
reflection.    Since i never had any problems with fresnel reflection 
before i assume this is something specific to this scene (i.e. the 
mesh).  Lowering max_trace_level strongly or not using radiosity avoids 
this (so maybe the ray recursion handling of radiosity in combination 
with reflection does not work properly although i have rendered a lot of 
scenes with radiosity + reflection without problems).

Christoph

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