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On 5 Nov 2002 00:18:33 -0500, "Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote:
> Hello,
> do we have some POV scripts that converts scenes into mesh formats that can
> be i.e. exported to 3dSMax ?
Some shapes are not easy translable. In case you can recreate your scene only
with parametric objects, meshes, surfaces enclosed in splines then you can use
macros from Ingo to export it. Of course exporting CSG is not trivial. Another
way is to use patched POV: tesselator by Jerome Gribert or idea of adding new
method with tesselation of primitive objects.
ABX
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