|
|
Jaime Vives Piqueres wrote:
> Hi all:
>
> I've started my own "Landscape of the week" project, following the idea
> and general concepts of the LOTW project by Christoph Hormann. I'm
> really amazed of what he achieved with isosurfaces, so I tried too...
Thanks. :-)
It's nice to see my idea inspiring something like this. The image looks
very good although you can't see much of the objects placed on the
surface at that size.
> [...]
>
> Of course, following with fidelity Christoph idea, the entire scene is
> randomly parametrized, so changing a few seeds results in a different
> landscape. The render time of this one is 9h, so I think that I can
> produce one landscape per week when finished.
Without radiosity 9 hours seems quite long but i assume the clouds take
most of the time. You might consider using df3 files instead of object
pattern and meshes for the objects placed on the surface.
How many parameter sets have you tried? The problem with such a scene
built with random parameters is to allow a reasonable variation (all
scenes looking more or less the same is boring, apart from the landscape
geometry my LOTW scenes suffered quite a lot from this problem). At the
same time you have to avoid certain parameter combinations resulting in
unreasonable or completely uninteresting views.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 21 Mar. 2004 _____./\/^>_*_<^\/\.______
Post a reply to this message
|
|