POV-Ray : Newsgroups : povray.programming : POV-Ray & KD-Trees : Re: POV-Ray & KD-Trees Server Time
30 Jun 2024 12:10:05 EDT (-0400)
  Re: POV-Ray & KD-Trees  
From: Christoph Hormann
Date: 28 Apr 2004 16:35:02
Message: <c6p48u$9g7$1@chho.imagico.de>
Daniel Neilson wrote:
> 
>  Unfortunately, I don't have many scenes that have large meshes in them with
> which I could test this. One quick/simple test that I had done, but not put
> on the web page, was a rendering of a scene containing two Venus De Milo's
> (http://objects.povworld.org/cgi-bin/dl.cgi?venus.zip). Rendering an
> 800x600 image with +A0.3 took 90s with POV's BVH (using vista & light
> buffers), and 83s with the kd-tree. Unfortunately, though, that mesh of the
> Venus only has about 5000 triangles. I imagine that the difference would be
> quite more pronounced with a bigger mesh.
> 
>  If anyone can point me to a site that contains large meshes in .pov format,
> I'd be glad to test a few.

No need to download a large mesh, you can use a heightfield scene (there 
are some among the sample scenes) or a script generated mesh (ingo has 
some useful macros for this on his page: http://members.home.nl/seedseven/).

Christoph

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