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Daniel Neilson wrote:
>
> Unfortunately, I don't have many scenes that have large meshes in them with
> which I could test this. One quick/simple test that I had done, but not put
> on the web page, was a rendering of a scene containing two Venus De Milo's
> (http://objects.povworld.org/cgi-bin/dl.cgi?venus.zip). Rendering an
> 800x600 image with +A0.3 took 90s with POV's BVH (using vista & light
> buffers), and 83s with the kd-tree. Unfortunately, though, that mesh of the
> Venus only has about 5000 triangles. I imagine that the difference would be
> quite more pronounced with a bigger mesh.
>
> If anyone can point me to a site that contains large meshes in .pov format,
> I'd be glad to test a few.
No need to download a large mesh, you can use a heightfield scene (there
are some among the sample scenes) or a script generated mesh (ingo has
some useful macros for this on his page: http://members.home.nl/seedseven/).
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 21 Mar. 2004 _____./\/^>_*_<^\/\.______
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