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Mick Hazelgrove wrote:
>
> [...] Normally such output would be in the form of a displacement
> map and a low res mesh( the way the pros are moving) but Pov does not
> support subpixel displacement maps.
???
POV-Ray is a raytracer and whatever program you saw advertising itself
being capable of doing 'subpixel displacement mapping' surely wasn't
one. A raytracer doing on-the-fly displacement of a mesh does not even
know it it is 'subpixel' or not.
I don't see any problem rendering a 750 MB mesh if you have enough
memory. But of course such a large mesh for a simple head is quite too
much, as Gilles said an adaptive subdivision would be the way to go.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 21 Mar. 2004 _____./\/^>_*_<^\/\.______
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