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Jaime Vives Piqueres wrote:
> Hi all:
>
> As strange as it sounds, these two renderings use the exact same
> radiosity settings, and the same lighting (no light_sources, only a
> tricky image_map function onto a surrounding sphere).
>
> The only difference is an extra texture layer for the lathe objetcs. It
> started as a dust layer, but accidentally resulted into an artifact
> cleaner:
>
> [...]
How do the render times differ? The layered texture version is probably
quite a bit slower since the lighting is evaluated for both layers.
BTW are you sure both color map indices are 0.0?
Christoph
--
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Last updated 07 Mar. 2004 _____./\/^>_*_<^\/\.______
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