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How Camp wrote:
>
> Now, please be patient with me, Christoph, but I'm still not sure I
> understand your above explanation. If the statistics are informing me
> of how many intersections tests were performed, and of those how many
> hit my object... then why *doesn't* that mean 'higher percentage =
> better'? If 100 tests are performed inside a given bounding box, and
> the bounding box perfectly matched my object in size and shape...
> shouldn't I get a hit percentage of 100%?
First of all the bounding box will of course never perfectly match the
object. Therefore if you have 100% hits this usually means the object
completely fills the view in which case it would be faster not to use
bounding for this object at all.
> You mention that low percentages indicate potential problems. Er, how
> low is 'too low'? I realize there isn't a simple answer to this, but
> is there a broad rule-of-thumb I could use to help me start paying
> better attention?
No, it depends on the type of object and how it is placed. Imagine for
example a torus with a very low minor radius - you will always get a low
hit rate for it.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 07 Mar. 2004 _____./\/^>_*_<^\/\.______
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