Daniel Jungmann wrote:
>
> Using a hash function that maps 3D boxes (cells) to a 1D hash table index.
> http://graphics.ethz.ch/~brunoh/download/CollisionDetectionHashing_VMV03.pdf
The technique presented in the paper is subject to the same restrictions
as the grid technique Nicolas suggested. They are able to test
collisions between tetrahedrons because they restrict it to true
penetrating collisions. It's like 'drawing' the tetrahedrons/their
bounding boxes into a 3d grid and checking if some grid cell is occupied.
For the mechsim patch i need to detect if a mass is closer to a triangle
than its radius (which can be different for each mass). This would not
be possible with that method.
Introducing a new topology element (a mass with zero radius) would allow
such techniques. Feel invited to implement something like this in for
the mechsim patch - it would surely be interesting to test how it performs.
Christoph
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Last updated 07 Mar. 2004 _____./\/^>_*_<^\/\.______
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