POV-Ray : Newsgroups : povray.unofficial.patches : MegaPov collision detection : Re: MegaPov collision detection Server Time
28 Sep 2024 16:46:47 EDT (-0400)
  Re: MegaPov collision detection  
From: Christoph Hormann
Date: 16 Mar 2004 08:35:02
Message: <c36vod$5ft$1@chho.imagico.de>
Nicolas Calimet wrote:
>>Do you think recalculating a bounding tree after every simulation step
>>will be faster in the end?
> 
> 
>         I don't know how collision detection is performed in MegaPOV fo
r now: does
> it account for all particles at once ?  (i.e. O(N^2) time complexity ?)


That depends on your settings, if you do full collision detection you of 

course need to check every topology feature against every other one - O(n


>         From my experience in biomolecular simulations, there is in pri
nciple no
> need to recalculate the interaction list (or bounding tree) at every st
ep
> of the simulation.  [...]

I am not sure what you mean by 'interaction list' but this is not like a 

molecular simulation where you have very high number of molecules and 
are only interested in the statistical outcome.  A mass not correctly 
colliding where it should will ruin the whole simulation.  The idea of 
using techniques known from bounding (i.e. min/max metric to determine 
the possibility of a collision) is surely not bad but this will not 
change the order of complexity.

Christoph

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