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Thorsten,
>Both are in wide use when modeling meshes, but have not suitable application
>to any other primitive POV-Ray supports.
Why not? I think having the option to apply a displacement instead of
a normal to any object would be useful. Applying a normal does not
affect the shape or the shadow of the object. Applying a displacement
should. I realize that an isosurface can be used in many instance to
obtain the desired effect, but I also think it would be useful to be
able to build more complex objects with primitives, then apply a
displacement as you would a normal.
>POV-Ray meshes already support
>arbitrary normals, and you can easily create meshes with any level of
>detail, making displacement mapping completely obsolete (except that a
>displacement mapping could make parsing meshes a tiny bit faster).
I think having the option to support a low-poly mesh, which can then
have a displacement map applied would be a nice feature. I agree that
you can have any level of detail in a mesh, but the size of the mesh
grows exponentially as the level of detail increases. Additionally,
it would be nice to have the ability to apply a procedural
displacement in this instance.
>Hence
>neither of these features needs to be added, they are already supported.
>
> Thorsten
Again, thanks for your feedback.
Kyle
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