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SharkD,
I haven't tried it yet, but that looks like a pretty good solution.
I mentioned before that there may be some coinciding surfaces issues by just scaling
the bricks, but
they may not be visible enough for concern.
OTOH, I could difference a brick translated in the y direction with a scaled brick to
avoid that
problem. Instead of this ...
object {
o_Brick
scale y * 1.001
translate brick_translate
}
... perhaps something like this ...
difference {
object { o_Brick translate y*0.01 }
object { o_Brick scale 1.001}
translate brick_translate
}
Thanks for sticking with it!
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