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In article <38fd13e9@news.povray.org>, "Bob Hughes"
<per### [at] aol com?subject=PoV-News:> wrote:
> If you want multiple instances the thing to do is use #switch with
> #range. These directives are practically made for
> animation. Example:
>
> #switch (clock)
> #range (0.3,0.5) // for a 0 to 1 clock
> // do the ray here
> #break
> #end
Does that mean that the other example won't let you do multiples? I used
it in my currently rendering animation, but just once, and it seemed to
work fine and I can't see why you couldn't use it for multiple death
rays, or whatever. What is the advantage this way? (I know there must be
one, I just don't see it.)
RA
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