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On Mon, 12 Aug 2002 12:34:56 +0200, "Thorsten Froehlich" <tho### [at] trfde>
wrote:
> Easy: The code handling vector functions assumes three or more return
> values and acts a bit strange when dealing with only two. The way you
> declare the spline you create a two diemensional spline, which is what
> causes the odd effects. Add a 3D vector to the spline and it goes away.
You mean probably "Add a <0,0,0> to the points during spline creation and it
goes away" since I have no idea how to add 3d vector to the spline defining
function :-)
Yes. It helped.
So does it mean is this a bug or limitation of the spline parser?
ABX
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