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Hughes, B. wrote:
> The monolith fits right into this scene, just needs a few proto-humans
> touching it and jumping around.
>
> Christoph didn't mention the specific source for his elevation map but it
> looks like it has real good resolution. I didn't look around too far into
> the aforementioned web site.
http://wufs.wustl.edu/missions/mgs/mola/megdr.html
The complete planet data is nearly 2 GB.
> However, I used some images from www.space-graphics.com which seem very good
> too. Nice thing about the texturing image map is that it doesn't use faked
> shadowing, which messes up the lighting direction. The bump map is very high
> resolution, and yet I'm not sure if it rivals that of Christoph's or not
> since I haven't rendered the Gusev crater region. Here's the expected
> Opportunity rover landing site though. Should be slightly down and right of
> center. I'm still working on the media for the dusty air because it doesn't
> spread across the planet the way I'd like it too.
The elevation map is probably lower resolution but the image maps look
very nice (especially the 'flat' one on
http://www.space-graphics.com/redmars_v3.htm) - i was not able to find
any high resolution images without shading when i did my first renders.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 11 Jan. 2004 _____./\/^>_*_<^\/\.______
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