POV-Ray : Newsgroups : povray.general : Distributed render : Re: Distributed render Server Time
3 Aug 2024 02:21:21 EDT (-0400)
  Re: Distributed render  
From: ABX
Date: 11 Jun 2004 11:22:59
Message: <b6jjc0hclb2h25fri3e9vfoelhiut4i0va@4ax.com>
On 11 Jun 2004 11:07:16 -0400, "Rafal 'Raf256' Maj" <spa### [at] raf256com> wrote:
> > With the risk of repeating it again, are you aware of how many objects
> > are hit in radiosity scenes for each pixel with every intersection? Do
> > you know memory behind it? 
>
> Who said that each ray should have full history of with objects is he 
> depending on (...) YOu have one object i.e. 27-th isosurface in scene, 
> YOu store its pointer globaly, and each ray only have a boolean information 
> did he hit it - YES or NO

So your "proposition" is supposed to work only as long as you are modyfing one
object?

(note object pattern does not use Trace routine)

ABX


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