POV-Ray : Newsgroups : povray.advanced-users : long render time : Re: long render time Server Time
2 Nov 2024 13:17:49 EDT (-0400)
  Re: long render time  
From: Peter Popov
Date: 4 Sep 1999 16:35:43
Message: <b4=RN1DdBH111UZ3OZPU1sXj668q@4ax.com>
On Sat, 04 Sep 1999 13:13:44 -0700, Ken <tyl### [at] pacbellnet> wrote:

>The proof comes from rendering the following:
>
>camera{location z*-3.5 look_at 0 }
>light_source { z*-13 rgb 1}
>background{rgb .55}
>
>box { <-1,0,-1>, <1,0,1> pigment{red 1}}
>
>All that you will see once rendered is a thin red line. I found this about
>9 months ago and it was discussed for a while and dropped as to why Pov
>allows this. The important thing is that it does work. In fact it you attempt
>to use it like a triangle in a CSG operation it suffers the same limitations
>as a triangle or other similar infinitely thin Pov primitives.

I stand corrected and I thank you for showing me the light, master
Ken. :) 

"The stupid learn from their mistakes, the wise - from the mistakes of
others." :)

<snip>

>I was not wrong I simply did not offer all of the possible solutions that
>you did :)

Ever thought of becoming a lawyer? :)


Peter Popov
ICQ: 15002700


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