Wasn't it Yadgar who wrote:
>High!
>
>I'm currently trying to build a gradient y texture to generate a 16 bit
>heightfield from an isosurface terrain. Here's the code:
I think there's a slight typo in the documentation. Where it says
each PIGMENT_BODY is anything which can be inside a pigment{...}
statement. The pigment keyword and {} braces need not be specified.
I think it possibly should say
each PIGMENT_BODY is anything which can be inside a pigment{...}
statement. The pigment keyword and {} braces must not be specified.
--
Mike Williams
Gentleman of Leisure
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