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On Wed, 27 Aug 2003 14:44:23 EDT, "Texel" <nomail@nomail> wrote:
> In fact, i am writing a file converter (Anim8or->PovRay).
> In Anim8or the user can apply a CubeMap as a material to the faces.
> A CubeMap is like skybox textures reflected on the object.
> Your idea seems to be interesting.
>
> But in Anim8or we can also use 1 texture as a reflection like in OpenGL with
> GL_SPHERE_MAP. And it will be more difficult to simulate it.
If I understand your problem, all you need is to search manual for keywords
"warp" and/or "uv_mapping" and/or "map_type".
ABX
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