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Wasn't it Tim Cook who wrote:
>Hahaha, that's sweet.
>
>I can think of a few interesting applications for that... (try spheres,
>which are smaller, and originally arranged to fill a mesh which
>resembles...a person? or whatever you want to shoot up or impale violently)
It would be easier, and might produce a better result, to take a mesh
object and apply the method to the individual triangles or
smooth_triangles. I'd use a mesh, rather than a mesh2 so that the
triangles come apart when displaced, rather than being joined at the
vertices.
--
Mike Williams
Gentleman of Leisure
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